v0.3.0 Release


Since last Time I haven't worked on that much but I have also had a lot going on personally, but I am finally releasing this publicly just to release what I have now. The main game is mostly functional with the player's debt counter tallying as a score.

Minor things:

- Started working and testing new rooms/hallways in the random generation system.

- Started working on new models that haven't been implemented yet.

- Implemented new models and decorations for hallways including a new ammo box.

Major things:

- Added a score counter that tallys up every piece of metal collected along with the final powercell needed to teleport out of the level.

- Started implementing foot animations (it is very buggy right now but the player "walks").

- Pause Menu now works and allows the player to return to the menu, quit the game, and more.

- Edited the Mini-map and objective for the player to follow in top left.

- Created the equipment tab in the inventory allowing the player to remove their firearm (disabling their ability to shoot)

-  Created a loading mechanic instead of restarting the level until the generation is corrected.

- Worked on smaller code things all around.

Future Additions:

- Working on fixing up the walking animation.

- Plans for multiple variations of decoration and rooms to give much more variety.

- Still working on UI and will even be adding more items with different uses (including different flashlights or weapons).

- Customizable player model for people to choose their Convict's attire still in the process of being made.

- More music and sounds for everything to help better the atmosphere.

- Interactable logs across each station.

- Some bits of Lore spread throughout.

- A tutorial level to instruct on how to play (will be getting around to this soon).

- Besides all of that I have many more things planned but I'm excited to actually release this, although I doubt anyone see's it, but if anyone does please feel free to give and comments, suggestions, or ideas as I've got more enemies, weapons, and more planned for the whole thing.

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